April 26, 2007

Alone in the Dark confirmed for Wii … later than others

Filed under:

Meat Locker FTW
Score one for logical deduction: Alone in the Dark developer EDEN GAMES posting a job offering for Wii programmers did in fact mean that the game is headed toward everyone’s favorite shiny white console. We’re so smart. A recent interview with German gaming site AreaGames has confirmed that the title is headed to pretty much every platform under the sun … in two waves. Gah.

The game is scheduled for the 360, PC, and PS2 in late 2007, but the rest of the bunch (Wii, DS, PSP, and PS3) will have to wait until an undisclosed period in 2008 for the goods. If you can stumble through a horrendous Google translation, head on over to the transcribed site and check out some more details.

Read | Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

Virtually Overlooked: Bronkie the Bronchiasaurus

Filed under: ,

Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren’t on the Virtual Console yet, but should be. Call it a retro-speculative.

Some of the games we cover in this feature are worth talking about just because of their concepts. Zombie Nation, about a giant flying head, for example. Bronkie the Bronchiasaurus might be the ultimate conceptually-interesting game, at least to us, since it is one of the most bizarre and incongruous things ever to appear on a console. Bronkie is an educational side-scrolling platformer for the SNES about an anthropomorphic dinosaur with asthma.



Why the game hasn’t been announced for Virtual Console yet:

Apparently, Nintendo just doesn’t see the importance of asthma education anymore, which is absolutely shameful. Maybe they’re afraid that people won’t be interested in their own health-related offerings with Bronkie around. Or, you know, they’re only releasing well-known games. You can choose the business-sense explanation or the conspiracy theory.

Why we think it should be on the Virtual Console:

We admit, our reasons for wanting to see this game are less altruistic than we may make them seem. We really aren’t sure how useful Bronkie is an educational tool, although there’s research that indicates that it actually is effective. Our own research leads us to the conclusion that the game is hilarious.

First, you’re given your “Daily Meds”– facts about asthma and its treatment, while Bronkie demonstrates proper use of an inhaler. Then, as Bronkie (or, in 2-player mode, his friend Trakie), you walk around a Flintstones-esque city looking for parts to rebuild a large wind machine that had previously kept asthma-inducing dust away. You have to avoid asthma triggers like cigarette smoke, dust, and chemical drips(?) that cause the screen to go dark if contacted in excess. This can be fixed by inhaler use or “calling for help” (resetting the level).

There are also dinosaurs attacking Bronkie for some reason (that reason most likely being “it’s an SNES game”). You defeat them by either poking them with a stick or blowing strong wind at them. Of course, tragically, Bronkie only has a limited number of strong breaths at his disposal, which can be replenished with lung items found around each level. Other, more helpful dinosaurs give you transportation, items, or wind machine parts if you answer their asthma trivia questions correctly. So they’re still jerks for putting that condition on their assistance, but at least they don’t try to kill you.

Bronkie is part of a series of health-education games from Raya Systems. Other entries include Rex Ronan: Experimental Surgeon, about a doctor who shrinks down to fight a tobacco executive’s cancer; Packy & Marlon, about diabetic elephants; and Captain Novolin, about a diabetic superhero under constant attack from animated donuts and cookies. All of these games have the best of intentions, and they’re all unintentionally hilarious. Who knows? Nintendo distributing these cheaply might even be a public service– Raya Systems wouldn’t have to pay for packaging or cartridges.

Next week: Join us as we take a look at a controversial classic from Rare.

Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

Alien Syndrome video and screens appear from the sky

Filed under: , ,

You asked for gameplay footage of Alien Syndrome, and we have it, albeit within a brief ad. Sega’s re-imagining of the classic run-and-gun looks pretty decent, and we’re dying to test out the controls. Touching may be good, but strafing is awesome, and the controls on this sound like they’re designed for power strafing. We also like just about any excuse to shoot things with the Wiimote.

Hit the jump for both the ad and a new set of screenshots, and let us know what you think of Lieutenant Aileen Harding’s futuristic shenanigans.

>
/> >


Read | Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

New scan shows some of Dragon Quest Swords’ swords

Filed under: ,

Some gameplay details about Dragon Quest Swords have trickled out in the form of this Jump magazine scan and the accompanying NeoGAF thread. It seems that you’ll be able to upgrade your sword during your adventure, which in itself is not a surprise, given the title of the game (it’s not Dragon Quest Sword, after all).

The swords themselves are cool enough to be noteworthy, as is the method of upgrading. You collect elements on your journey (the fire/ice sense of “elements” more than the molybdenum sense) and take those to a blacksmith to have swords forged. Those swords, then, naturally, have elemental attacks. Also, you gain the ability to have a freaking cool-looking sword. We’ve posted the scan after the break.


Click for larger image

Read | Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

Because case mods never get old

Filed under:

Glowing glory sounds cool.
Especially this piece of glowing glory, yeah? But it’s not just something to marvel at at which to marvel; it’s a bit pricey, but the new “I-Case” is available for pre-order at $44.99, scheduled to ship at the beginning of May. Most of the case mods we’ve seen so far were merely color swaps (though these skins were cool), but if you manage to rig this up properly, be careful, because your former friends might feel inclined to crush your skull with a blunt object and relieve you of your Wii, cackling into the night.

Well, um, that’s what we’d do. If … if we were bad.

[via WiiNintendo.net]

Read | Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

Through Wii and DS sales, Nintendo sees record profits

Filed under:

Nintendo reported a final revenue of 966.5 billion yen and operating profits of 226.0 billion yen for the year ending March 31, 2007 today, managing to break previous records set by the company and completely stump the staff on how much that money would weigh if it were all laid out on one massive scale. We’re pretty sure it would weigh more than a tractor trailer filled with bears riding scooters. In other words, it would be completely ridiculous.

The majority of this huge surplus in cash money for Nintendo comes mainly from the DS, which has sold over 23 million units and 123 million games over the last year. Of course, that’s not to say the Wii hasn’t done its part, managing to sell 5.84 million consoles in the less-than five months since its launch. Games for the system have sold a combined 29 million copies. Given these numbers, Nintendo must be expecting a lot from both systems over the coming year, right?

Yes, they do, stating that they expect the Wii to sell a total of 14 million consoles and 55 million games during the fiscal year beginning April 1, 2007. Nintendo also expects the DS to continue its strong sales, stating that they expect to sell 22 million dual-screened systems and 130 million copies of software for it. This brings the company to a projected consolidated sales increase nearly 18 percent to 1.14 trillion yen and operating profits growing nearly 20 percent to 270 billion yen.

Read | Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

Namco Bandai releases new screens for Space Station Tycoon

Filed under:


The good folks at Namco Bandai sent us a press release today, chock full of fresh new screens for the upcoming Wii title Space Station Tycoon. Developed by the folks behind the Xbox Live Arcade title Outpost Kaloki X, the game’s announcement certainly piqued our interest and these latest screens, which are available past the break, only increase our desire to play this game.

[Via press release]

Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

Nintendo decides to make some more Wiis

Filed under:

Not sure if you guys have heard about this, since it doesn’t really get much press, but apparently it’s been hard to purchase Wii systems in stores. We know– we’re surprised too, but it seems that Nintendo’s supply hasn’t been sufficient to meet demand.

In a statement given to GamesIndustry.biz, a Nintendo representative said that they are (finally) going to increase global production, with a goal of producing 14 million systems in this fiscal year. Hopefully they don’t all end up in Japan! If this bears out, and Nintendo finally does get around to speeding up production, this may mean the end of availability as we know them.

Read | Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

Wiimote door unlocker

Filed under: , , ,

Years from now, we’ll laugh at how we once depended on dated technology like keys and key cards. We’ll mime the motions of manually unlocking a door while our friends guffaw at the absurdity of our adolescence. We’ll all shake our heads at the joke our lives used to be.

We have a long way to go before we can telepathically open doors, travel to distant star systems on a whim, or make out with holographic hussies in a holodeck, but a group of Japanese tinkerers have started taking the steps to get us there. Setting up a lock motor with a PC that accepts bluetooth commands, they’ve jury-rigged a door to unlock when it picks up motion from a Wii remote. Futuristic!

We can’t imagine this as being very secure, so don’t plan on guarding your important documents or Pokemon cards with one of these DIY locks. Check past the jump for video of the setup in action.

[Via Engadget]

>
/>
/>>

Read | Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

Punch-Out!! leaves HDTVs down for the count

Filed under:

Many who’ve downloaded the Virtual Console’s Punch-Out!! release are reporting that the boxing game isn’t playing well with their HDTVs. Timing is paramount if you want to dodge punches and have your own jabs connect, but the HDTV response lag that sometimes occurs has a habit of knocking Little Mac’s bloodied face onto the canvas, leaving him too dazed to even focus his eyes on the mouthguard dropped inches away.

Gamers with SDTV’s haven’t been experiencing any lag between their controllers and the onscreen fight, and explanations for the decreased response time lean towards blaming the televisions, so Nintendo doesn’t seem to be at fault this time. Have you noticed any HDTV lag with Punch-Out!! or your other Virtual Console purchases?

(We know that Mike Tyson isn’t in the VC release of Punch-Out!, but we saw the above comic at The Librarianist, and couldn’t stop ourselves from using it!)

Read | Permalink | Email this | Linking Blogs | Comments

Originally Syndicated via RSS from Nintendo Wii Fanboy

« Previous entries ·