June 16, 2007

Wii Warm Up: Too many shooters?

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The Virtual Console has made shooting games widely available for the first time in years. We like shooters, despite being categorically awful at them, so we’re happy about this. But has the genre been disproportionately represented on the VC? There are so many, versus very few fighting games, and no role-playing games.

Are you guys buying shooters? Are you happy with the selection? Are you all zap zap zap and pew pew pew at the bad spaceships?

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Originally Syndicated via RSS from Nintendo Wii Fanboy

June 15, 2007

Japanese hardware sales, Jun. 4 - Jun. 10: Harry Potter edition

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Harry Potter and the Deathly HallowsThe final release of Harry Potter, one of the most widespread, wonderful literary series ever written, is coming to a close come July 21st. We’d like to take a moment and salute J. K. Rowling for reintroducing the better part of a world to the joys of reading, because hey, if no one read, we’d be out of our jobs. Pick up Harry Potter and the Deathly Hallows as soon as you can, guys. Trust us.

Harry Potter and the Japanese Hardware Sales

“Harry,” said Ron, slightly out of breath, “Snape’ll go nutters if we’re late again. Remember what he did to Neville?”

“Yeah,” replied Harry, throwing himself down a shifting staircase and sprinting through the corridors. Snape had used a particularly nasty hex on the frequently tardy Neville, turning his hands into N-Gages. Harry allowed himself a momentary shudder.

They rounded a corner and began the descent into Snape’s dungeon of a classroom, Harry’s least favorite place at Hogwarts. Even disregarding his immense dislike of Severus Snape, Harry had never had much of a knack for Potions; it was always his lowest grade of the term.

Suddenly, Ron stopped dead ahead of him. Harry slammed into his back, nearly toppling the two down the hard, stone stairs.

“C’mon, Ron, what did–”

“ENOUGH,” came the cold, hard voice of Severus Snape, and Harry’s stomach did a flip. “You two. Come with me.” He shoved past the boys and up the spiral stairs; Harry and Ron followed suit.

Snape said nothing as they took a particularly long sequence of confusing twists and turns through the castle. Harry was amazed that even after his years at Hogwarts, there were still massive areas of the castle they he’d never even seen. He shot a furtive look at Ron, who was visibly sweating. There were limits to how much a teacher could discipline a student, but Snape had always held a particular hatred for Harry Potter and his friends ….

Snape stopped in front of a cold, wooden door. “Inside,” he snapped, and the boys scurried through the entrance. Snape followed, closed the door, and all light was extinguished.

Editionus,” muttered Snape, and immediately, little beams of light began tracing paths through the darkness. Harry gaped as a sequence of consoles and numbers presented themselves before him, wondering what torturous punishment Snape could possibly enact with such information. Illuminated slightly by the writing, Harry saw Snape’s lips curl into an ugly smile.

“You two seem to think your status exempts you from proper behavior at Hogwarts school,” drawled Snape, prompting Ron to roll his eyes languidly. Snape didn’t see it. “Look closely, Potter, Weasley. What do you see?”

Harry glared at the numbers, confused. “They’re … they’re last week’s sales numbers, aren’t they?”

“No,” Snape answered coolly. “They’re this week’s sales numbers. They’re almost completely identical to last week’s, though.”

Harry looked at Ron, confused. “And the punishment is …?”

Snape glared at Harry. “I don’t really have a punishment, I just thought that was strange. You may both leave now.”

Bewildered but not in any mood to argue, he and Ron felt around for the knob and threw open the door, nearly dashing away from the former Death Eater. They were halfway down the hallway when Harry stopped, a strange expression on his face.

“What is it?” Ron asked.

“I … I didn’t have time to leave a pro-Nintendo comment in there! I’m gonna lose my street cred! DAMN YOU, SNAPE!”

- DS Lite: 117,193 5,947 (4.83%)
- Wii: 64,529 5,219 (7.48%)
- PSP: 24,711 1,647 (6.25%)
- PS2: 11,097 717 (6.07%)
- PS3: 8,776 222 (2.47%)
- Xbox 360: 2,533 314 (14.15%)
- Game Boy Micro: 481 171 (55.16%)
- GBA SP: 302 55 (22.27%)
- Gamecube: 167 59 (26.11%)
- DS Phat: 35 36 (50.70%)
- GBA: 16 — 0 (0%)

[Source: Media Create]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Friday Video: It’s-a me! On the PS2! And kind of creepy!

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Normally we don’t feature Playstation 2 games on Wii Fanboy (unless they’re ported to the Wii, am I rite) but this week’s video is all about someone we’re all familiar with, looking somewhat less familiar. We’re happy to feature games from other consoles when they’re so reverent of our icons.

Garakuta Studio’s Graffiti Kingdom allows players to make their own 3D characters for use in a platforming adventure. Someone went to the trouble of making a Mario that is almost dead-on. We say “almost” because the movements are slightly weird, but for something made in-game this is quite an achievement. It’s good enough for a Graffiti Kingdom character, right? Check out the video of “Mario” doing some adventuring and some basically 3D Mario moves after the break.

And while we’re talking about Graffiti Kingdom, we can’t help but link to these fanmade versions of the King of All Cosmos and a weirdly accurate Razor Ramon HGhow disturbing, as the King would say.

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Sega: Wii hype will die down soon

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“I am a little concerned about the creative depth of the Wii pool,” Steinberg said in an interview. “I’m not sure if they will top out in 2008 or 2007.” Steinberg, who is the vice president of marketing for the U.S. unit of Sega Sammy Holdings Inc., brings us a real concern. Could Nintendo’s Wii console run out of steam by the end of this year?

“The Wii will start to look really dated in a couple years when developers get more value from the 360 and learn more and more about the PlayStation 3,” Steinberg adds. But, isn’t this the same for the Wii? Sure, we’re getting tons of minigame compilations right now, but once developers become more used to developing with the Wiimote in mind, won’t we see more original product coming for Nintendo’s console?

Graphics aren’t everything, y’know …

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Virtually Overlooked poll: Five games enter, one game leaves

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You’ve seen everyone’s picks, sure, but of all the games listed, which one do you most want on the Virtual Console? Each member of the Wii Fanboy staff has selected one of their top five VC picks — now you get to decide which game is the most desired of all those featured during Virtually Overlooked week (it’s totally StarTropics).

But what if the game you most wanted isn’t listed here? Then let us know about your real pick in the comments, but go ahead and vote (for StarTropics), because, hey — we need to be ranked by you. It fulfills us (especially if you vote for StarTropics).

No subliminal messages were harmed in the writing of this poll.


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>Which fanboy pick do you want to see on the Virtual Console?
/> >Star Tropics
/> >Earthworm Jim
/> >River City Ransom
/> >Seiken Densetsu 3
/> >Saturn Bomberman
/> >These are all such great games that I could never choose!
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Originally Syndicated via RSS from Nintendo Wii Fanboy

Virtually Overlooked Week: JC’s picks

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Virtually Overlooked has taken over Wii Fanboy! All this week, members of the staff will be outlining their personal picks for future Virtual Console releases.
Everyone can guess how my childhood was spent, since I talk about old games constantly. So, instead of relating a nostalgic anecdote for you, I’m going to use this intro space to tell you about the last week or so.

When I’m not personally advancing the cause of random old games on next-generation consoles, I’m a full-time grad student at the University of North Texas, working on a master’s degree in library science. From last Thursday until yesterday, I was in the midst of my capstone– a seven-day marathon paper-writing session meant to be the final test of my suitability as a librarian. My wife and I were also preparing to move from Texas to Washington, which happened this Saturday. Add my regular coursework and job responsibilities to that, and, as you can imagine, I’ve been a complete wreck. My Fanboy colleagues are probably rolling their eyes right now as I complain again about my workload, but I feel like it was a pretty significant experience, one I hope never to repeat.

I am now safely ensconced in a Washingtonian apartment, and I turned in my last essay in the early hours of Thursday morning. Getting a chance to write about a bunch of old games is like a vacation. I’ve been looking forward to this all week.

Since this is a VO special week, I’m taking the opportunity to talk about more mainstream games than I usually cover. So there’s a better chance that you guys have played this stuff, and we can all share in some retro-euphoria.




River City Ransom - NES


It’s odd that one small company would develop two series in the same genre that cover the same kind of material, and have the two series come out so different. Double Dragon was a fairly realistic brawler about two shirtless twin brothers who beat up a bunch of thugs with random weapons found on the ground. River City Ransom was a super-deformed brawler about two identical-looking dudes who beat up a bunch of high-school thugs with random weapons found on the ground. It’s like Technos made Double Dragon, then made the cutesy version and completely got it right, and then for some reason went back to Double Dragon games. Double Dragon never had customizable movesets. Double Dragon never had shopping malls, or randomly-placed gangs with different levels of badassness. Double Dragon didn’t have dialogue. Awesome as it was (on the NES and arcade, anyway), Double Dragon was inferior in every way to RCR.

For some reason, much as it didn’t influence the development of Double Dragon games, River City Ransom did little to influence other brawlers. Even more technologically advanced games in the same genre failed to live up to the promise of this unassuming NES game. River City Ransom outclasses Final Fight in every possible way except for trannies and car lamentations. That’s not to say that those aren’t important contributions, but they just don’t make up for the step back the whole genre took when it ignored River City Ransom.


Dracula X: Rondo of Blood
- PC Engine Super CD-ROM

My love of Castlevania is well-documented, as is my long infatuation with the wonderful Turbografx-16. Therefore, the fact that I have played five minutes at most of this game hurts me. It makes me feel like a fraud. But more than I want to repair my retro-guy cred, I just really want to play this game. It’s the last game in the linear Castlevania series, before they went all free-roaming.

The PSP is getting this, but I don’t have a PSP and can’t afford to buy one. I’d gladly buy a Turbo Duo for it as well, but the same restriction applies. I want it for a system I have, Konami! I’d prefer it for cheap on the Virtual Console, because I’m not interested in the 3D remake on the PSP disc, and because I am broke. But barring that, this is the only PSP-to-Wii port I would actively encourage. Come on, Konami, Sega’s doing it with Alien Syndrome. Ubisoft already did it with Prince of Persia. I am inviting you– imploring you– to cash in!


Maniac Mansion - NES

Maniac Mansion is a rarity in more ways than one. It’s an adventure game on the NES, first off– and a better port than King’s Quest V, which, yes, I have tried to play many times, because those are the kinds of things I do to myself. Second, it’s an adventure game with a startling amount of replay value beyond the normal ‘wait five years and then pick it up when you’ve forgotten all the puzzles’ tactic.

People are always going on about LucasArts adventure games and how they want them on Nintendo systems. Here’s a chance for a great one, with all the weird humor and SCUMM-parsing fun intact, for $5. It’s the path of absolute least resistance for getting a LucasArts adventure game on the Wii.

Having said that, I’ll complicate things by stipulating that we get the version with hamster-explody, or no deal. It’s totally not true– I’ll buy it anyway, despite having the unedited cartridge– but I feel better putting my foot down like that. Like a real man, kind of.


Fatal Fury: Mark of the Wolves
- Neo Geo

Might as well get straight to the good stuff when Neo Geo games start coming out, right? There’s a definite paucity of 2D fighters on the Wii right now, and a really good one that you can’t get in arcade-perfect form in the US would go a long way toward remedying the situation.

I have this sinking feeling that we’re going to get nothing but Metal Slug games that have already been released on the Wii. Or that the US won’t get any Neo Geo games at all. Prove me wrong, Nintendo. Prove me spectacularly wrong.


Michael Jackson’s Moonwalker - Genesis

I do not care about the baby-dangling, masked, Jesus-Juice-proffering maniac Michael Jackson has become. That’s in the real world, and isn’t really my purview. Sega World is a better place, a place where Michael Jackson can make zombies, attack dogs, and the dudes from NARC spontaneously perform choreographed dance routines with the persuasive power of his spinning. And where– HAHA! Joe Pesci will never be caught.

The real Michael Jackson has nothing to do with the Michael Jackson who, after jumping in front of a shooting star, turns into a missile-firing, flying robot. Sega World Michael Jackson is responsible for the rescue of hundreds of identical little girls from car trunks, pool hall closets, and even graves.

Michael Jackson’s Moonwalker is probably my favorite Genesis game. I tried it because it looked hilariously awful. Then I had to buy it. Before Sega went off their game, they could do anything. They could make a platformer about a wimpy, kind of creepy pop star and not only make him look cool, but make the game worth buying even for people who hate him. They could even insert that same pop star into their retro-future dancing game, to the benefit of both him and the game.

I wonder if Sega could pull a Mr. Dream and take all the Michael Jacksonness out of Moonwalker to avoid legal issues. Would you play Alex Kidd’s Moonwalker? I’d also love to see the arcade game, but … well, arcade games on the Virtual Console is a screaming rant for another day.

Pipe Dream: The Hastings Video Store in Longview, Texas inexplicably carried all of Panesian’s “adult” NES games for rental. I looked at the boxes for Peek-a-Boo Poker, Hot Slots, and Bubble Bath Babes many times with amusement I wish I could say that when they started clearing out their stock of NES cartridges, I purchased all three, thus laying the groundwork for a world-class NES collection. Sadly, that did not happen. I did, however, write about wishing I could do that just now, which is pretty much just as good, right?

Of the three, Hot Slots is my favorite, because in addition to disgusting, poorly-drawn pixel-ladies and the endless fun of fake slot machines, it encourages players to rise above their limitations. “WOW! WHAT A MANLY PLAYER!” the game tells me. “ARE YOU GOING TO RACK UP MY CHARRIES?” Such confidence! I must now invent “CHARRIES” and figure out how to rack them up. I can do it. I can do this with the power of manliness.

A quick note: I was going to make the obvious joke and say that my “Pipe Dream” game was Pipe Dream, but– fun fact– I really hate Pipe Dream.


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Originally Syndicated via RSS from Nintendo Wii Fanboy

VC Friday: Hey, look, an N64 game!

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This week, Europe gets its own milestone 100th game on the Virtual Console in the form of an N64 racer. And it also gets a Turbografx-16 game that most people apparently hate. Not us, though. If we lived in Europe, we’d be downloading right now. Just sayin’.

This week’s offerings:

  • F-Zero X - N64 - 1000 Wii points
  • J.J. & Jeff- TG16- 600 Wii points

Let us know if you go for either of these fine games! We kind of like to talk about games occasionally.

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Dojo update: Crates, barrels and Samus oh my!

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Holy freaking crap. Does Samus not look absolutely amazing?! The detail on her suit, it’s shine … oh man, we’re pumped (mostly because she’s our favorite character). Aside from that, she’s pretty much the same Samus we all know and love.

Crates and barrels also get shoved into the spotlight. Turns out, they change appearance depending on the stage they occupy. Sounds like a nice cosmetic change to us.

Be sure to check out new images of Samus, as well as the barrels and crates, in the gallery below.

%Gallery-3347%
Read - Crates and barrels
Read - Samus bio

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Completely unexciting DK Jet videos

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We’re still not clear on whether or not DK Jet will allow players to use their bongo peripherals, but even that might not be enough to save what looks like a half-hearted effort from developer Paon. The former GameCube title’s official site has several videos illustrating its new control scheme with the Wii remote and nunchuck — drum both to tear through the course at breakneck speeds of 30 mph, waggle with only one hand to veer right into a wall, and put them back down when you decide to play Mario Kart DS instead!

There are a lot of movies and sections at the site that haven’t been revealed yet, so there’s still plenty of opportunities for DK Jet to impress us before its June 28th release in Japan. If you listen to the ridiculous noises Donkey Kong makes with every jump, however, it sounds like the depressed groan of a gorilla who just wants to go home. Throw a barrel past the post break for one of the demonstration clips we grabbed.

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[Via Jeux-France]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

WarioWare Giveaway ends tonight

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Our WarioWare Smooth Moves giveaway ends tonight, so we just wanted to remind you that you need to head over here and comment to be entered. It’s just that simple! And, who doesn’t want a free game? So, be sure to get over there and comment or else you will be hating yourself for the rest of your life.

Seriously, the rest of your life.

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Originally Syndicated via RSS from Nintendo Wii Fanboy

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