December 31, 2007

Nunchuks turning pink?

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The nunchuks in our house (both for combat and for our Wii) have stayed the original color at which we purchased them. No fading, no problems with them on our end. We didn’t leave them sitting on a window ledge or something for 95% of their lifespan, so we’re confident they’re still the same as they were on day one.

And, these nunchuks pictured above aren’t as old as ours, recently purchased before the Christmas holiday. But, as the peripherals were played with for hours on end by the lucky recipients, they started to change color. Interesting. And, more people over at the Nintendo forums are reporting the same thing.

Any of you having this problem yourselves?

[Via TGR]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Now that the Wii’s been hacked, what’s next?

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Remember those dudes that hacked the Wii? Brushing, the guy who presented the exploit at 24C3, was recently interviewed about his future plans for the system. The natural first step, according to him, is to implement a version of SDLoad for the Wii. Then, once that’s out of the way, he would like to see a Linux Channel for the console. Still, Brushing notes that it will probably take a while before he and the groups he worked with are able to reach these goals.

Also, if you’re worried about this development opening the floodgates for piracy on the Wii, don’t be. Brushing seems hesitant, at least for the time being, to release the hacked information and keys to the public.

To read the full interview with the author of the Wii exploit, go here.

[Thanks, Craig!]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Becoming the Hero of Time is cheaper than it was last year

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You know what’s missing from this blogger’s life, apart from a fleet of Aston Martins, an unlimited supply of Cool Original Doritos with salsa dip, and a wife who is also Audrey Tautou? The Master Sword, that’s what.

Fortunately, Zelda fan and amateur bladesmith Jerry Bennett has given yours truly a chance to fill that weapon-shaped hole with this frankly stunning functional rendition of gaming’s most famous blade. Jerry has placed the weapon on eBay with a “Buy It Now” price of $1,800, which is some $1,500 cheaper than the Master Sword we wrote about last year.

With a blade forged from three pounds of steel, a handle crafted from the wood of a golden apple tree, and the ability to repel all that is evil in the land of Hyrule, we’re truly sorry we don’t have two grand burning a hole in our pockets. As it is, we can only scroll sadly through the various pictures of the sword we’ll never own over on this forum thread. Join us, why don’t you.

[Via The Tanooki]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

VC Monday Madness video wrap-up 12/31/07

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>

So, it’s the final week of 2007 and what do we have to show for it? Frickin’ Bubble Bobble is what we have got! It’s enough for us, hopefully it’ll be enough for you. But, on the other hand, the two titles available that don’t have a bubble or a bobble in their name aren’t that bad, either.


Top Hunter (NeoGeo, 1 - 2 players, 900 Wii Points)
Wii Fanboy says: download it!


Top Hunter has been one fun game to play in the short amount of time we’ve had to play it. An arcade, side-scrolling, beat-em-up, Top Hunter allows the player to travel in the foreground and background, much like in Fatal Fury. The game also includes several different power-ups and implements vehicles much like in Metal Slug. Overall, it’s a really fun game.


Light Crusader (Sega Genesis, 1 player, 800 Wii Points)
Wii Fanboy says: download it!

From what we’ve seen, Light Crusader is a deep RPG that has an interesting magic system. We wish we could’ve spent more time with the title, but what little we’ve seen has been fun and shows promise. It appears to have everything that RPG fans crave, so we’re pretty sure you’ll like what you’re getting into.


Bubble Bobble (NES, 1 - 2 players, 500 Wii Points)
Wii Fanboy says: download it!

This is the must-have game this week. Bubble Bobble is a fun and fast game, offering gameplay that is easily accessible to anyone. It’s an incredibly basic game, with loads and loads of fun. It’s one of the best games available on the NES and we’re glad it has finally made its way onto the Virtual Console.

That concludes our look at this week’s Virtual Console games. As always, if you have any tips or rumors regarding Nintendo’s Virtual Console service, be sure to let us know and come back next week when we take a look at the latest titles available on the Nintendo Wii.

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Originally Syndicated via RSS from Nintendo Wii Fanboy

A look back through time: Sadness

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There were several things in 2007 that made us sad. Super Smash Bros. Brawl was delayed, Project H.A.M.M.E.R. got canceled, then it didn’t, then it did, and now we’re just stuck with rumors that it might exist, somewhere, in some form. People told us that the Wii Zapper would make us kill our families. We got no hard drive love. Reggie didn’t kick any ass, though he might have taken (down) some names (we’re not sure). But the thing that’s made us saddest of all is the ongoing saga of the aptly-named Sadness, the Nibris vaporware game. For all we know, we could be playing it right now; their idea of a game may be centered around stringing us along for a couple of years. It’s fun for the whole family!

Or, y’know, sad. So grab your tissues and journey with us through a timeline of Sadness.

*Not actual Sadness concept art, because Nibris hasn’t bought/commissioned it yet from artist Mark Ryden.

Gallery: Sadness


Things that are sad: a timeline of Sadness

>>>>

1990: Enigma releases Sadeness (Part I). Follows up with a sequel not called Sadeness. Pre-Nibris people may have been inspired.

1992: Young Candace wants a pug. Doesn’t get one.

1993: The Pixies break up. Dude, that was sad.

1997: Eric’s girlfriend dumps him for his locker-mate.

2002: Dave’s dog eats favorite pair of suede boots. Dave puts dog to sleep, but when he wakes up, they work out their problems. They live happily ever after.

2004: Nibris fails to release Sadness. However, they have a good excuse at this point since the Wii wasn’t out yet and also, they hadn’t thought of it.

2005: Nibris starts talking Revolution games; the first is Raid over the River.

2006 (February/March): Nibris announces gothic horror title Sadness for the Revolution, promises screenshots by April (note that we’ve still never seen a screenshot).

2006 (April): Nibris promises a psychologically-charged experience loaded with amazing atmosphere. Gamers begin to get tentatively excited.

2006 (April): Nintendo changes name of new console to “Wii.” Many people found this sad.

>>>>

2006 (May): Nibris releases live-action trailer “based on” Sadness.

2006 (July): More concept art emerges. Very freaky. But we’re still waiting on those screens ….

2006 (July): Word is that Sadness has a publisher, but Nibris ain’t telling.

2006 (July): We’re told that Nibris is outsourcing the code to one company (Frontline Studios) and the engine to another (Digital Amigos). Novelists and psychologists have been consulted for the script. We’re left wondering just what exactly the folks at Nibris are actually doing, since they have everyone else working on the actual game.

2006 (August): Nibris and Frontline to co-produce Sadness. There is is much rejoicing.

2006 (Winter): Nothing happens. That’s pretty sad. Oh, wait! The Wii was released! Never mind; that’s awesome. But nothing happens on the Sadness front.

2007 (April): Intrepid gamer challenges Frontline Studio about Sadness; Frontline reports that they are no longer interested in the title.

2007 (April):
Nibris rep tells Cubed3 (the site that would later become the center for Nibris updates) that there will be a trailer by the end of the year, and that yes, really, the game really does for-real exist. Really. Looks like we’re at the end of the year … anyone see that trailer?


2007 (April):
Nibris releases those screenshots a year late! Haha, no, we kid. It’s just more concept art.

2007 (August): Concept art for yet another Nibris title — Children of the Night, for the DS — is revealed as not being concept art at all, but rather, just the work of an artist Nibris contracted. In fact, many of the pieces were used for other projects and were handed over as simple examples of ideas. Nibris president Piotr Babieno claims the not-concept-art pack was sent to Cubed3 by mistake.

2007 (November): Nibris tries to convince us Sadness really does exist, c’mon guys, for serious this time, but also adds that the title will be delayed until 2009. The fact that their new publisher/partner is Fog Studios does not help their case. They also promise website updates.

2007 (December):
Nibris brings the lulz with holiday greeting cards.

2007 (today): A quick check reveals those “changes” to the website. Apparently, that means “all old media has disappeared.”

The future: We predict Sadness will release the same day as Duke Nukem Forever. Actually, no. Duke Nukem Forever may have a better shot.

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Wii prototype auction is disappointing

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eBay seller funky_fruits put one of the rarest items we’ve ever seen on eBay: a one-of-a-kind Wii prototype system, complete with pre-production controller. Produced well in advance of the final system’s design, this item features unique properties like “Sensor Bar port for detection of anyone coming within 5m of Nintendo Wii[TM] prototype - automatically vaporises intruders,” “Accessory port on bottom of Wii Remote which can also control your TV and VCR,” and “Wireless Free.”

How could we possibly be disappointed by an item that is so powerful that “Everything is just shoved into memory because there is so much of it - blinking fast”? Because the auction has been ended early by the seller. Nintendo must have gotten to him and threatened to vaporize him like they did the 10 scientists who originally created the system while living in a deserted Japanese airfield.

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Originally Syndicated via RSS from Nintendo Wii Fanboy

BBC judges love Super Mario Galaxy

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Nintendo games just don’t always seem to rake in the high scores bestowed upon games on other systems, but one Wii title this year ran away with all sorts of accolades — and the year isn’t over yet. This time, it’s the panel of experts (their words, not ours; your opinions may vary) selected at BBC news weighing in with the top games of the year, and Super Mario Galaxy shows up on three of the four top-three lists. While many of the games we expect appear on the lists (Halo 3, Bioshock, The Orange Box), there are a few surprises as well … but it’s Super Mario Galaxy that shows up most often. Score one for us.

[Via NeoGAF]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

‘Most shocking’: The death of Jennifer Strange

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The end of every year is fraught with polls and recaps, but this one easily caught our eye for a variety of reasons. The death of 28-year-old Jennifer Strange after a radio station’s “Hold your Wee for a Wii” contest was voted the most shocking tech story of the year by readers at geeksugar. Would you agree? The story faced some fierce competition, particularly when considering that one of the other contenders was the story of a Nevada couple too wrapped up in their games to care for their young children. To us, the latter is certainly more horrific, but that wasn’t the question.

Water intoxication is not exactly a commonly known cause of death; it’s one of those rarities that’s always guaranteed to raise an eyebrow. But with the extreme demand for the Wii since its very release, it’s hard to say we’re surprised at the lengths people will go to get one. For once, however, we can easily say we’d rather see people paying scalpers on eBay than putting themselves at risk.

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Rumor: Psyclone Wiimote recharger de-charges Wiimotes permanently

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If you’re looking for a cheap, simple way to recharge your Wiimote, it would appear that Psyclone’s Nintendo Wii Recharge Station is not it. While it may look like a convenient battery recharging system, its primary function actually seems to be irreversibly destroying Wii controllers. If that’s what you’re looking for, you could just smash the things with your shoe and save some money.

According to most of the Amazon reviewers who turned in low ratings, the thing doesn’t know when to stop charging its batteries, causing it to overheat and fry the attached remote. Reports of “incredibly hot” Wiimotes, “burn marks,” and “killed Wii Motes” are widespread (among Amazon reviewers), lending us enough reason to avoid the product, especially with non-destructive alternatives on the market.

Amusingly, Amazon sellers seem to be trying to capitalize on the sudden notoriety of the product. Two Marketplace sellers are offering Wii Recharge Stations starting at $174.44.

[Via Game|Life]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Latest Zenkoku Dekotora Matsuri shots bring out our inner trucker

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As a one-time fan of Sega’s 18 Wheeler: American Pro Trucker on the Dreamcast, it saddens this writer that Zenkoku Dekotora Matsuri is such an unlikely candidate for localization. Jaleco’s first Wii game allows players to pimp giant trucks with various lights, symbols and insignia (the literal translation of “Dekotora” is “Decoration Truck”), before taking them on the road. Even in Japan, this is considered to be a slightly obscure sub-culture, meaning these new Dekotora screens are probably as close as we’ll get to haring around the highways of Osaka in a 60-foot articulated juggernaut, sporting badly-drawn lightning bolts on our ride.

Strap in tight and hurtle past the break for more shots.




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Originally Syndicated via RSS from Nintendo Wii Fanboy

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