January 31, 2008

Virtually Overlooked: Karnov

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Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren’t on the Virtual Console yet, but should be. Call it a retro-speculative.

Talking about Fighter’s History last week put us in a bit of a Karnov kind of mood (which we didn’t realize existed until we were in it). Data East’s Karnov is something that seems to have gotten into our NES collection by accident. Everybody seems to have a copy, but the game is too weird to have been intentionally popular. It’s one of those games that someone lends you and then moves away, or that you get in a bundle at a garage sale, or from a closeout at a video rental store. There’s not anything particularly attractive about Karnov, nothing that would cause kids to pick up the bald-fat-shirtless-Eastern-European-guy game off of the shelf. But, then, this was a system whose best-known mascot was a miniature plumber.
Karnov is an NES port of an arcade game, both of which star a guy named Karnov who … flaps his arms around and spits fireballs at monsters in a rocky, ruinous landscape. Okay, having no idea what’s supposed to be going on, we checked Wikipedia, which says that he is a circus performer “on a quest to search for treasures.” Oh! Well, at least that illuminates one aspect of the game for us — the story, indeed, does not matter.

What matters is that you’re jumping around, collecting K symbols for extra lives and weapons for extra abilities (also you get a ladder for … climbing up areas) and shooting fireballs. You can pick up stationary fireball symbols on the ground that allow you to shoot formations of two or three fireballs at a time. These fireball items also restore health — Karnov can take two hits, after the first of which he inexplicably turns blue, and the fireball item restores his human-like coloring.

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Karnov is one of the most unintentionally creepy games on the NES. The enemies don’t have any consistent visual style — some have outlines, some don’t, some are detailed-looking, and others are cartoonish — and don’t even really make sense. The first boss is a floating fish monster who throws projectiles out of some kind of seed bag around its shoulder. The game’s single repeating stage music is a roughly thirty-second loop that alternates between upbeat circus-type music and a more urgent, nerve-wracking tune. This song repeats over and over again through every second of the game except when you complete a stage or die. The death theme is the happiest tune in the game, and the least annoying.

The creepiest thing about Karnov — something that takes a long time to pinpoint — is that the monsters make no noise. Karnov’s fireball-shooting makes a noise, and using items makes a noise, but the enemies’ movements are totally silent. Which, along with the generally bizarre character of the game, lends a horror-movie sense of something just being wrong. The fact that weird technically-motivated decisions like that can affect the feel of the game so much is something we love about the NES. Also that it was, at one point, financially viable to publish this game in large quantities.

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Start saving: EA CEO confirms Rock Band

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The microphone predicted the future! It’s a magic microphone! During a conference call today, EA’s CEO John Riccitiello casually referred to the “coming launch” of a Wii version of Harmonix’s multi-instrumental music game Rock Band. Harmonix’s Alex Rigopoulos has mentioned the possibility before, but this is the first official word from the publisher.

In addition, Kotaku reports that EA said that a European release of Rock Band was set for April-June of this year “across all SKUs.” You know what’s a SKU that, as of right now, has a version of Rock Band? That’s right, the Wii. So we should probably expect the Wii game in the U.S. around the same time.

Of course, there are no details, so we don’t know if it’s going to have all of the amazing features of the “next-gen” versions, or will be more like the still-awesome PS2 version.

[Thanks, Tanks and Smit!]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Experimenting with power

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Christmas 2006 will always be remembered at Casa de Greenhough for this blogger’s second Wiimote running out of juice just ten minutes into the family’s first (and last) Wii Tennis session of the day, and for the tears that followed from younger relatives (okay, and me).

That minor black mark aside, the battery life of the trusty Wii Remote has always seemed quite respectable, but GamePro decided to get its science on and test exactly how quickly each home console sucks the life from batteries.

The results proved surprising, with the Wiimote (36 hours and 43 minutes from each set of batteries) almost bang in the middle of the PlayStation 3’s Sixaxis (a piffling 18 hours and 41 minutes) and the Xbox 360 controller (56 hours and 56 minutes). As GamePro notes, the presence of so many extras (speakers, gyroscopes, etc.) make the Wiimote’s performance all the more impressive.

[Via Go Nintendo]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Hudson sports some fresh Deca Sports screens

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Upon hearing that Hudson’s Deca Sporta would be coming to North America (and Europe)minus one a and plus one s, we were excited for a possible successor to the Wii Sports crown. We still have some time before we find out how good it is, but we’re glad to report some new screens are up for your viewing pleasure. There’s the usual beach volleyball, figure skating and racing on dirtbikes with our gallery below.

Gallery: Deca Sporta

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Super Street Fighter II HD Remix developers now remixing monsters

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Backbone Entertainment, the developers of the Super Puzzle Fighter II Turbo and Super Street Fighter II remakes, as well as the DS Death Jr. game and various other projects, have announced a new original Wii game to be published by Eidos. Monster Lab takes place in the hilariously-named Uncanny Valley, in which the player, as a mad scientist’s apprentice, mixes and matches monster parts to create original creations. The gameplay involves finding parts out in the wild, then taking them back to the lab and performing alchemical, mechanical, and biological experiments on them to augment them.

Once you’ve built a monster, you then take it out into the world and control it in battles! Monster Lab even features online battling and trading. With millions of possible combinations, this game could have some serious long-term replayability. Or you could just make monsters over and over.

Gallery: Monster Lab

[Via press release]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Yet More Cosplay

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We can totally get behind No More Heroes cosplay. For one thing, it’s a cheap and fairly easy pastime, not unlike your mom requiring none of the intricate and potentially expensive items needed for, say, successful Metroid cosplay. For another, the end result generally looks quite good, if you have the right physique to pull it off (we don’t), as well as the correct cocksure attitude (again, no).

Hit the link below for more photos of Travis Touchdown and Sylvia Christel imitators that you can shake a paper-mâché WarioWare mask at.

[Via GameSetWatch]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Checking out Bully: Scholarship Edition

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Hitting North American shores on March 4th (the rumor was only one day off) and March 7th for the UK, Bully: Scholarship Edition will be bringing extra content to Wii gamers that skipped giving this a wedgie when it released on PS2 back in 2006. What we would like to know is if you feel like participating in this class come March when it releases?

[Via Joystiq]

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Originally Syndicated via RSS from Nintendo Wii Fanboy

These people are playing Super Smash Bros. right now

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This was the scene yesterday outside the Yodobashi Camera in Shinjuku, as over 300 people suddenly decided to all go to the electronics retailer at the same time for … some reason. It was a good day for Yodobashi (in terms of business, not of employee sanity) as a PS2 Haruhi game, Devil May Cry 4 and various other things also hit. But the true “event” game was Brawl, which led to many Wii system sales and probably the most GameCube controller sales in the last five years.

With ownership of the game, of course, comes detailed writeups. Justin Epperson is writing about every aspect of the game for 1UP as he experiences it. He says of the Subspace Emissary single-player adventure that “At the rate we were playing, one hour of play time is around 10% completion.” That’s … much bigger than the Melee adventure mode! In sadder news, he says that rule sets can only be edited when playing online with friends, and not with strangers. If you’re hooked on the (Smash) Brothers, go read the article for lots of talk about stages, unlocks, stickers, and all the stuff that just seems cruel until we can play it.

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Fanswag: And the No More Heroes winner is …

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With over two thousand entries in our giveaway for No More Heroes, the task of selecting a winner would be a very difficult one. Thankfully, we take the easy way out and select the winner via random drawing. So, without further ado, let’s congratulate:

Congratulations to Patricia and better luck next time to the rest of you! Be sure to keep an eye out for our next Fanswag giveaway!

Gallery: No More Heroes

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Originally Syndicated via RSS from Nintendo Wii Fanboy

Dojo update: Three minutes of every single Brawl mode

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We’ve held off from posting about recent Dojo updates, partly because there’s been plenty of spoilertastic leaks anyway, and partly because the last two updates were, well, pretty damn vanilla. Today’s update, while revealing nothing that we haven’t seen before, is worthy of a post. That’s because it conveniently packages video footage of every single mode from Brawl into a three-minute compilation. Pour yourself a coffee, sit down, and enjoy.

In other news, Sakurai has spoken about the future of the Dojo itself, now that Brawl has released in Japan. From this point on, the Dojo will be dedicated to revealing hidden characters, hidden stages and previously unmentioned features. We can’t be the only ones who find it difficult to believe that there are still unmentioned features lying about.

Gallery: SSBB gallery two

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Originally Syndicated via RSS from Nintendo Wii Fanboy

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